Birk Melkersson

Hybrid Technical-Creative Developer & Designer

I focus on intuitive player experiences and putting the player first

AutoBlobber

My solo developed auto battler bullet-hell game. Fully released on Steam.
Released!

I did everything in this project apart from Capsule Art & Background music.

Excava

Bachelor Thesis Project: Multiplayer Autobattler Strategic Card Game

In this project we are focusing on communicating game rules and mechanics without the usage of explicit tutorialisation and text.
I have worked on the core design of both cards and the game itself.
I have put a lot of focus on creating a visual identity using parallax shaders for the different cards

Reborn

Verticle Slice Project: Top down sandbox / adventure game.
In development

I did: Level Design, Pixel Art, Puzzle Design (character & enemy animations), UI Design, Playtests and the Trailer.

Hand Fight

Arcade Course Project: Fighting game using your hand as input with leap motion controllers

I did: PO, Core Gameplay Design, Level Design, Audio Design, Playtests and the trailer