
Birk Melkersson
Hybrid Technical-Creative Developer & Designer
I focus on intuitive player experiences and putting the player first

AutoBlobber
My solo developed auto battler bullet-hell game. Fully released on Steam.
Released!
I did everything in this project apart from Capsule Art & Background music.
2026

Excava
Bachelor Thesis Project: Multiplayer Autobattler Strategic Card Game
In this project we are focusing on communicating game rules and mechanics without the usage of explicit tutorialisation and text.
I have worked on the core design of both cards and the game itself.I have put a lot of focus on creating a visual identity using parallax shaders for the different cards
2026

Reborn
Verticle Slice Project: Top down sandbox / adventure game.
In development
I did: Level Design, Pixel Art, Puzzle Design (character & enemy animations), UI Design, Playtests and the Trailer.
2025

Hand Fight
Arcade Course Project: Fighting game using your hand as input with leap motion controllers
I did: PO, Core Gameplay Design, Level Design, Audio Design, Playtests and the trailer
2025